This one has slightly more of a puzzle element, but all you need is to open the crypt. It's a bit like not drinking full cream milk. I had no desire to play the "Lite" mode because I didn't see the point. As far as I can tell there's simply the main game, Monkey Island 2: LeChuck's Revenge, and then this heavily stripped-down version which was seemingly added in so that reviewers could breeze through the game and experience all of the story. Sometimes people describe it as "easy mode" or even the normal version as "hard mode" which seems a bit odd to me. It was just the proper game and that was it. The version I grew up with didn't even have the "Lite" option. I'd heard of it, and knew that it made the game supposedly woefully easy, but I wasn't sure of how. One thing I'd never experienced before, however, is the "Lite" mode of the second game, notionally for game reviewers and inexperienced players. Lately I've been getting back into some Monkey Island, the classic adventure game series by Ron Gilbert, Tim Schafer, Dave Grossman et al, formerly of Lucasfilm Games/LucasArts.
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